![]() ![]() You can control the fog's thickness by modifying the last row in its column. The BG columns edit the background and the FOG column edits the fog. The RGBA rows correspond to the colors and the TBC columns correspond to the sky. Press A to increase the currently-selected value, or B to decrease it. On controller 2, use the D-Pad or C buttons to navigate the menu. Pressing L will freeze the game, D-Left will cycle through frames and D-Right will resume gameplay.įlag 0x2D activates an editor for the background/sky and fog. The first row and second rows seems to change when a menu or effects for the UI are loaded. Presumably, the top number seems to change whenether an action is being done or not. Pressing it again will display more debug numbers. Using controllers 2, 3 or 4, press Start to display a CPU usage meter of sorts. ![]() ![]() The numbers on the bottom count how much time has elapsed in the intro cutscene in total. The numbers on the right are for counting how much time there is left until a camera angle is changed to the next. CAMERA:00 shows the current camera in use and increases in value as the cutscene goes. Please fix this.īy using the following GameShark code, you can access some debug features.įirst thing you might notice is the debug text on the intro cutscene. There's a whole lotta words here, but not enough pictures. ![]()
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